Alice


Mage | Tank

Charge | Regen

Durability

Offense

Skill Effects

Difficulty

passive
Blood Ancestry
BUFF

A blood orb is generated whenever a minion dies around Alice, which can be absorbed by her, increasing her Max HP by 10 permanently and restoring 50 Mana for her. After absorbing 12/25/50 blood orbs, she will permanently gain additional 10% CD Reduction/15% shield received and HP Restoration/40 Movement Speed, respectively.

Passive

1st
Flowing Blood
Blink AoE | Magic Skill/Blink

Alice casts a sphere of blood energy in the target direction, dealing 400–600 (+120% Total Magic Power) Magic Damage to enemies in its path.
Use Again: Alice immediately teleports to the blood sphere's location.

Skill 1

2nd
Blood Awe
CC AoE | Magic Skill

Alice deals 270–395 (+90% Total Magic Power) Magic Damage to nearby enemies, immobilizing them for 1.2 seconds and slowing them by 70% for 0.8 seconds afterwards.

Skill 2

3rd
Blood Ode
AoE HEAL | Magic Skill

Alice enters the blood-draining state, continuously consuming 60–80 Mana and dealing 120–160 (+50% Total Magic Power) Magic Damage to surrounding enemies every 0.5 seconds. She also recovers 60–80 (+20% Total Magic Power) HP each time she damages an enemy (50% of this amount for non-hero enemies. The blood-draining state lasts until Alice runs out of Mana or the skill is cast again.

Skill 3